<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6507766381695167363</id><updated>2011-07-08T04:40:33.367-07:00</updated><category term='circuit'/><category term='gmod'/><category term='accumulator'/><category term='game'/><category term='Computer'/><title type='text'>HalfBurntToast's log</title><subtitle type='html'>A place to spy on what I've been doing, you sick bastard...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-140737843115903577</id><published>2010-07-29T13:46:00.001-07:00</published><updated>2010-07-29T13:53:25.441-07:00</updated><title type='text'>Playx player global playlist manager</title><content type='html'>Something I whipped up in E2 today for fun. Allows anyone to play their own video through the Playx Player. Users just type in "/play &lt;full&gt; &lt;time&gt;" into chat, and it adds their video to a playlist. There are also owner commands such as skipping a playing song and deleting a song from the playlist at any time. I might add a 'voteskip' feature and maybe a user block list.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/TFHorV8CzHI/AAAAAAAAAH8/bARcxZg3aps/s1600/gm_flatgrass0102.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/TFHorV8CzHI/AAAAAAAAAH8/bARcxZg3aps/s320/gm_flatgrass0102.jpg" alt="" id="BLOGGER_PHOTO_ID_5499432451317091442" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-140737843115903577?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/140737843115903577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2010/07/playx-player-global-playlist-manager.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/140737843115903577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/140737843115903577'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2010/07/playx-player-global-playlist-manager.html' title='Playx player global playlist manager'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_NnLonC7pp90/TFHorV8CzHI/AAAAAAAAAH8/bARcxZg3aps/s72-c/gm_flatgrass0102.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-4178845193761202919</id><published>2010-07-28T19:41:00.000-07:00</published><updated>2010-07-28T19:45:12.837-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Computer'/><category scheme='http://www.blogger.com/atom/ns#' term='accumulator'/><category scheme='http://www.blogger.com/atom/ns#' term='gmod'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='circuit'/><title type='text'>Binary Accumulator</title><content type='html'>Something I found in my dupes folder from long ago. 100% gate 8bit binary accumulator for a computer that I never finished (I found it would probably take around 700 chips to complete). Anyways, from what I remember it supports basic JMP, reset, and halt/pause. :o&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/TFDq8CGnvFI/AAAAAAAAAHs/7uDff_84OBw/s1600/gm_flatgrass0099.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 200px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/TFDq8CGnvFI/AAAAAAAAAHs/7uDff_84OBw/s320/gm_flatgrass0099.jpg" alt="" id="BLOGGER_PHOTO_ID_5499153462097067090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/TFDrAgmzjAI/AAAAAAAAAH0/hYnuiG-AzUI/s1600/gm_flatgrass0100.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/TFDrAgmzjAI/AAAAAAAAAH0/hYnuiG-AzUI/s320/gm_flatgrass0100.jpg" alt="" id="BLOGGER_PHOTO_ID_5499153539004599298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This is why I never finished the computer :O.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-4178845193761202919?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/4178845193761202919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2010/07/binary-accumulator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/4178845193761202919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/4178845193761202919'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2010/07/binary-accumulator.html' title='Binary Accumulator'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_NnLonC7pp90/TFDq8CGnvFI/AAAAAAAAAHs/7uDff_84OBw/s72-c/gm_flatgrass0099.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-3671236071519299624</id><published>2010-05-24T09:57:00.000-07:00</published><updated>2010-05-24T10:06:15.788-07:00</updated><title type='text'>ToastyBase 2.0</title><content type='html'>So I decided to rewrite my database from my blackjack game. What's shown below is a stand alone editor for the databases. The database runs slightly different than the previous version, and it's format is pretty different. But all that is at the benefit of a better built system. I should be able to change databases pretty easily :3&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NnLonC7pp90/S_qxVp6a7aI/AAAAAAAAAGs/b-41drMqtOQ/s1600/gm_flatgrass0091.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_NnLonC7pp90/S_qxVp6a7aI/AAAAAAAAAGs/b-41drMqtOQ/s320/gm_flatgrass0091.jpg" alt="" id="BLOGGER_PHOTO_ID_5474883282608516514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/S_qxbbbKAjI/AAAAAAAAAG0/7vAFt_OmWZo/s1600/gm_flatgrass0092.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/S_qxbbbKAjI/AAAAAAAAAG0/7vAFt_OmWZo/s320/gm_flatgrass0092.jpg" alt="" id="BLOGGER_PHOTO_ID_5474883381798502962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/S_qxkiyUstI/AAAAAAAAAG8/HD-duwxeZxs/s1600/gm_flatgrass0093.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/S_qxkiyUstI/AAAAAAAAAG8/HD-duwxeZxs/s320/gm_flatgrass0093.jpg" alt="" id="BLOGGER_PHOTO_ID_5474883538393543378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/S_qxrYzZcQI/AAAAAAAAAHE/OhLu8GIe1x4/s1600/gm_flatgrass0095.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/S_qxrYzZcQI/AAAAAAAAAHE/OhLu8GIe1x4/s320/gm_flatgrass0095.jpg" alt="" id="BLOGGER_PHOTO_ID_5474883655972778242" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-3671236071519299624?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/3671236071519299624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2010/05/toastybase-20.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/3671236071519299624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/3671236071519299624'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2010/05/toastybase-20.html' title='ToastyBase 2.0'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_NnLonC7pp90/S_qxVp6a7aI/AAAAAAAAAGs/b-41drMqtOQ/s72-c/gm_flatgrass0091.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-5814311368695664567</id><published>2010-02-15T18:22:00.000-08:00</published><updated>2010-02-23T10:25:45.645-08:00</updated><title type='text'>BlackJack 2.0</title><content type='html'>So I spent the last few days, on and off, rebuilding my old blackjack machine. I wanted to create user accounts so that I could adapt it into other games/devices. And thus ToastyBase 1.0 was created. It's a simplistic database system, but its platform can be adapted to fit reasonably well into other projects. The blackjack game itself has been improved in terms of it's performance and&lt;br /&gt;order of operations.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/S3oBjFd5VQI/AAAAAAAAAFU/FIfxb3cjDwA/s1600-h/gm_flatgrass0047.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/S3oBjFd5VQI/AAAAAAAAAFU/FIfxb3cjDwA/s320/gm_flatgrass0047.jpg" alt="" id="BLOGGER_PHOTO_ID_5438661202277913858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The database main screen shows on startup. Has basic database manipulation options (create, delete from server, load, or the option to start without a database). I'll be adding account editing options later on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/S3oBtghYPJI/AAAAAAAAAFc/dIbRN4kME9U/s1600-h/gm_flatgrass0048.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/S3oBtghYPJI/AAAAAAAAAFc/dIbRN4kME9U/s320/gm_flatgrass0048.jpg" alt="" id="BLOGGER_PHOTO_ID_5438661381338971282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once database is loaded, anyone can join through chat commands. Accounts will automatically be made and stored (unless it's running in no database mode)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/S3oDh-ueqiI/AAAAAAAAAF0/_lrGdRjyXdQ/s1600-h/gm_flatgrass0046.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/S3oDh-ueqiI/AAAAAAAAAF0/_lrGdRjyXdQ/s320/gm_flatgrass0046.jpg" alt="" id="BLOGGER_PHOTO_ID_5438663382311807522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once logged in, the user page displays user balance and gives the option to start the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/S3oD6tWJo-I/AAAAAAAAAF8/nMhDoJCED8M/s1600-h/gm_flatgrass0044.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/S3oD6tWJo-I/AAAAAAAAAF8/nMhDoJCED8M/s320/gm_flatgrass0044.jpg" alt="" id="BLOGGER_PHOTO_ID_5438663807143093218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Game engine has been improved. Still a few timing issues to hammer out, but it runs way better than the first version.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/S3oF6YkYCEI/AAAAAAAAAGE/2AVjXQ4ROiM/s1600-h/gm_flatgrass0049.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/S3oF6YkYCEI/AAAAAAAAAGE/2AVjXQ4ROiM/s320/gm_flatgrass0049.jpg" alt="" id="BLOGGER_PHOTO_ID_5438666000588867650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Weeeeee.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-5814311368695664567?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/5814311368695664567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2010/02/blackjack-20.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/5814311368695664567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/5814311368695664567'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2010/02/blackjack-20.html' title='BlackJack 2.0'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_NnLonC7pp90/S3oBjFd5VQI/AAAAAAAAAFU/FIfxb3cjDwA/s72-c/gm_flatgrass0047.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-5500286783660750836</id><published>2010-02-13T21:45:00.000-08:00</published><updated>2010-02-23T10:23:39.646-08:00</updated><title type='text'>Simon 1.3</title><content type='html'>So while taking a break from writing my term paper, I remade Simon with some extra features. Mainly it's exactly the same game but with a simple long term database system so I can mainly run statistics on the data later on (and to keep a high score :P). Only a few timing issues remain. I may eventually make this a console screen only chip (depending on how much it lags the server/its preformance issues). Anyways, time to go format a bunch of sources :/&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/S3eQ9ZF1fkI/AAAAAAAAAFE/l5_WJF6pF50/s1600-h/gm_flatgrass0008.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/S3eQ9ZF1fkI/AAAAAAAAAFE/l5_WJF6pF50/s320/gm_flatgrass0008.jpg" alt="" id="BLOGGER_PHOTO_ID_5437974459454946882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/S3eQnwcaNaI/AAAAAAAAAE8/0_eMzl2J4jc/s1600-h/gm_flatgrass0011.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/S3eQnwcaNaI/AAAAAAAAAE8/0_eMzl2J4jc/s320/gm_flatgrass0011.jpg" alt="" id="BLOGGER_PHOTO_ID_5437974087766521250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;(I suck apparently :S)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/S3eQhph3BOI/AAAAAAAAAE0/A-jEg3Axgc8/s1600-h/gm_flatgrass0009.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/S3eQhph3BOI/AAAAAAAAAE0/A-jEg3Axgc8/s320/gm_flatgrass0009.jpg" alt="" id="BLOGGER_PHOTO_ID_5437973982831117538" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-5500286783660750836?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/5500286783660750836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2010/02/simon-13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/5500286783660750836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/5500286783660750836'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2010/02/simon-13.html' title='Simon 1.3'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_NnLonC7pp90/S3eQ9ZF1fkI/AAAAAAAAAFE/l5_WJF6pF50/s72-c/gm_flatgrass0008.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-3548401516456654024</id><published>2010-01-11T17:33:00.000-08:00</published><updated>2010-01-11T17:52:57.106-08:00</updated><title type='text'>Tic Tac Toe v2.3</title><content type='html'>Once winter break was over and I decided to rebuild Tic Tac Toe from scratch. It now has a player roster before the game starts which allows a more controlled game (and adds the possibility for expansions). The game engine is also now faster and more efficient in judging wins/losses. I've also improved the UI. For the next version, I might try adding a high scoring system.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/S0vVTnXn8GI/AAAAAAAAAEk/wJX2LqSkxnM/s1600-h/gm_flatgrass0042.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 192px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/S0vVTnXn8GI/AAAAAAAAAEk/wJX2LqSkxnM/s320/gm_flatgrass0042.jpg" alt="" id="BLOGGER_PHOTO_ID_5425664709060194402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/S0vVY80XsjI/AAAAAAAAAEs/GWmoSS9WDjc/s1600-h/gm_flatgrass0043.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/S0vVY80XsjI/AAAAAAAAAEs/GWmoSS9WDjc/s320/gm_flatgrass0043.jpg" alt="" id="BLOGGER_PHOTO_ID_5425664800717255218" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-3548401516456654024?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/3548401516456654024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2010/01/tic-tac-toe-v23.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/3548401516456654024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/3548401516456654024'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2010/01/tic-tac-toe-v23.html' title='Tic Tac Toe v2.3'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_NnLonC7pp90/S0vVTnXn8GI/AAAAAAAAAEk/wJX2LqSkxnM/s72-c/gm_flatgrass0042.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-237783618695604329</id><published>2009-11-05T17:38:00.000-08:00</published><updated>2009-11-05T17:42:21.376-08:00</updated><title type='text'>E2 tic tac toe</title><content type='html'>I wanted to make this for a while, but never really got around to it. I decided to go ahead and make it today. Uses chat functions ("/x #" and "/o #"). Eventually I'll make a simple AI for single player play. It can check for a win and can tell when a spot has been taken. w00t!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/SvN-qXrJwwI/AAAAAAAAAEI/of9XM54N3jQ/s1600-h/freespace_revolution0000.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/SvN-qXrJwwI/AAAAAAAAAEI/of9XM54N3jQ/s320/freespace_revolution0000.jpg" alt="" id="BLOGGER_PHOTO_ID_5400799644521972482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/SvN-wq8clHI/AAAAAAAAAEQ/3fMB_OUmMlI/s1600-h/freespace_revolution0001.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/SvN-wq8clHI/AAAAAAAAAEQ/3fMB_OUmMlI/s320/freespace_revolution0001.jpg" alt="" id="BLOGGER_PHOTO_ID_5400799752773997682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Weeeeeeeee!!!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/SvN-6auoKOI/AAAAAAAAAEY/FDUmvwbzwIY/s1600-h/gm_flatgrass0000.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/SvN-6auoKOI/AAAAAAAAAEY/FDUmvwbzwIY/s320/gm_flatgrass0000.jpg" alt="" id="BLOGGER_PHOTO_ID_5400799920219760866" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-237783618695604329?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/237783618695604329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2009/11/e2-tic-tac-toe.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/237783618695604329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/237783618695604329'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2009/11/e2-tic-tac-toe.html' title='E2 tic tac toe'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_NnLonC7pp90/SvN-qXrJwwI/AAAAAAAAAEI/of9XM54N3jQ/s72-c/freespace_revolution0000.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-8572413580289271318</id><published>2009-11-05T17:29:00.001-08:00</published><updated>2009-11-05T17:37:46.406-08:00</updated><title type='text'>Magic Score Keeper</title><content type='html'>Bought a new TI-84 Plus Silver recently. This is a test program I made while I was learning it's modified BASIC (ti-basic) commands and syntax. Nothing very complex, just something to help keep track of health when playing magic on campus. My next project: ti-blackjack :).&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NnLonC7pp90/SvN9o5YAv5I/AAAAAAAAAEA/-oaQIlkrHrc/s1600-h/IMG_2652.JPG"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_NnLonC7pp90/SvN9o5YAv5I/AAAAAAAAAEA/-oaQIlkrHrc/s320/IMG_2652.JPG" alt="" id="BLOGGER_PHOTO_ID_5400798519697129362" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-8572413580289271318?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/8572413580289271318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2009/11/magic-score-keeper.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/8572413580289271318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/8572413580289271318'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2009/11/magic-score-keeper.html' title='Magic Score Keeper'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_NnLonC7pp90/SvN9o5YAv5I/AAAAAAAAAEA/-oaQIlkrHrc/s72-c/IMG_2652.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-2340217921440974620</id><published>2009-10-18T13:54:00.000-07:00</published><updated>2009-10-18T14:01:00.735-07:00</updated><title type='text'>BlackJack 1.3</title><content type='html'>A blackjack machine made mostly out of sheer boredom. Thinking about making more casino games with accounts.&lt;br /&gt;&lt;br /&gt;No splitting or doubling yet on this machine.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/StuBxJYKW2I/AAAAAAAAADw/3JlVfK7tVzE/s1600-h/gm_flatgrass0032.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/StuBxJYKW2I/AAAAAAAAADw/3JlVfK7tVzE/s320/gm_flatgrass0032.jpg" alt="" id="BLOGGER_PHOTO_ID_5394047660037135202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/StuB5g_qwvI/AAAAAAAAAD4/VW4xd2kcBlE/s1600-h/gm_flatgrass0035.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 192px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/StuB5g_qwvI/AAAAAAAAAD4/VW4xd2kcBlE/s320/gm_flatgrass0035.jpg" alt="" id="BLOGGER_PHOTO_ID_5394047803815805682" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-2340217921440974620?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/2340217921440974620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2009/10/blackjack-13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/2340217921440974620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/2340217921440974620'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2009/10/blackjack-13.html' title='BlackJack 1.3'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_NnLonC7pp90/StuBxJYKW2I/AAAAAAAAADw/3JlVfK7tVzE/s72-c/gm_flatgrass0032.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-4557604861870283118</id><published>2009-08-28T21:26:00.001-07:00</published><updated>2009-08-28T21:29:18.661-07:00</updated><title type='text'>Holo analog clock</title><content type='html'>Got some free time and made this. Technically my first analog clock. It sports holos and while gates. The code is still pretty messy, probably should fix it when I get more time&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;V.1&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NnLonC7pp90/SpiuXfOdMGI/AAAAAAAAADg/iOPVBGavQR8/s1600-h/gm_flatgrass0009.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_NnLonC7pp90/SpiuXfOdMGI/AAAAAAAAADg/iOPVBGavQR8/s320/gm_flatgrass0009.jpg" alt="" id="BLOGGER_PHOTO_ID_5375237873809043554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;v.2&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/SpiuhgIWQJI/AAAAAAAAADo/k5RolC3ydys/s1600-h/gm_flatgrass0014.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/SpiuhgIWQJI/AAAAAAAAADo/k5RolC3ydys/s320/gm_flatgrass0014.jpg" alt="" id="BLOGGER_PHOTO_ID_5375238045850550418" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-4557604861870283118?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/4557604861870283118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2009/08/holo-analog-clock.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/4557604861870283118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/4557604861870283118'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2009/08/holo-analog-clock.html' title='Holo analog clock'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_NnLonC7pp90/SpiuXfOdMGI/AAAAAAAAADg/iOPVBGavQR8/s72-c/gm_flatgrass0009.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-5974713164215018936</id><published>2009-08-22T07:13:00.000-07:00</published><updated>2009-08-22T08:26:16.650-07:00</updated><title type='text'>Blast from the past</title><content type='html'>In the years of the TrickysTutorials servers, I had probably around +60 more dupes or so (I think). I spent a lot of my time in it. Unfortunately I only saved a few before TT went down, but most were lost. Here's a (VERY) small list of contraptions I've made over the years spent in TT and just Gmod in general:&lt;br /&gt;&lt;br /&gt;Chess set (VERY OLD). Many people from TT might remember it:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/So_93XCVbFI/AAAAAAAAAA4/kH-xNnc3TrM/s1600-h/gm_construct0028.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/So_93XCVbFI/AAAAAAAAAA4/kH-xNnc3TrM/s320/gm_construct0028.jpg" alt="" id="BLOGGER_PHOTO_ID_5372792007994731602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Auto scanning keycard reader (pretty old). Controlled by an E1 chip using a simple algorithm.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/So_-OFzgn8I/AAAAAAAAABA/JrO8ddh98Tw/s1600-h/gm_construct0034.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/So_-OFzgn8I/AAAAAAAAABA/JrO8ddh98Tw/s320/gm_construct0034.jpg" alt="" id="BLOGGER_PHOTO_ID_5372792398506139586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Box robot (very very VERY old). Probably my first robot ever made in Gmod. Uses no expression chip, the chips can be seen on the plate. I might have even made this before E1 even existed. I really don't remember. I remade this using my computer&lt;br /&gt;Blueline quite a while afterwards.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/So_-oGEY4OI/AAAAAAAAABI/3IN8nRYiu4M/s1600-h/gm_construct0036.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/So_-oGEY4OI/AAAAAAAAABI/3IN8nRYiu4M/s320/gm_construct0036.jpg" alt="" id="BLOGGER_PHOTO_ID_5372792845253533922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My first wire camera (with quad screens). This is the oldest contraption in my dupe list. I built it the first weeks I started going to TT (around the time Strongbad and Lt. Smith got admin, if memory serves me). Full wire, takes 1 picture in about 30 seconds or so)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/So__lptY8EI/AAAAAAAAABQ/shPA5oTA9PM/s1600-h/gm_construct0033.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/So__lptY8EI/AAAAAAAAABQ/shPA5oTA9PM/s320/gm_construct0033.jpg" alt="" id="BLOGGER_PHOTO_ID_5372793902792765506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The dupe name for this on is (bigassbinaryclock.txt), and it's name is accurate (except for the binary part, it's actually a BCD clock); it's a giant clock. Aut was the first one to make a BCD clock though, so props to him (his wasn't 5 stories tall though). Uses a single E1 chip. (somewhat old)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/SpAAwUoaG1I/AAAAAAAAABY/iO2MrIG2lrE/s1600-h/gm_flatgrass0241.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/SpAAwUoaG1I/AAAAAAAAABY/iO2MrIG2lrE/s320/gm_flatgrass0241.jpg" alt="" id="BLOGGER_PHOTO_ID_5372795185624914770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Super keypad. I didn't like the keypad tool very much. I wanted it to be able to change it's code on the fly. SO I made this one. The code elements are stored in a constant value, and the E1 houses the algorithm and does all the hard work. (pretty old)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/SpABzAlZwoI/AAAAAAAAABg/GSAA7YsTtI0/s1600-h/gm_construct0032.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/SpABzAlZwoI/AAAAAAAAABg/GSAA7YsTtI0/s320/gm_construct0032.jpg" alt="" id="BLOGGER_PHOTO_ID_5372796331294835330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Phx Dojo. No wire at all in this one! Took a few hours to build, but I really like how it came out. (not that old actually)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/SpACbpOOuqI/AAAAAAAAABo/Djqhl0SAWc8/s1600-h/gm_flatgrass0087.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/SpACbpOOuqI/AAAAAAAAABo/Djqhl0SAWc8/s320/gm_flatgrass0087.jpg" alt="" id="BLOGGER_PHOTO_ID_5372797029398264482" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/SpACpFAPMnI/AAAAAAAAABw/MI2hB9eawk0/s1600-h/gm_flatgrass0088.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/SpACpFAPMnI/AAAAAAAAABw/MI2hB9eawk0/s320/gm_flatgrass0088.jpg" alt="" id="BLOGGER_PHOTO_ID_5372797260194067058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Awesome Train. A "joint project" by me and BP :P. E1 controlled train thingy. (moderatly old)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NnLonC7pp90/SpADDG4efFI/AAAAAAAAAB4/FT9Cf-WLz1w/s1600-h/gm_flatgrass0001small.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_NnLonC7pp90/SpADDG4efFI/AAAAAAAAAB4/FT9Cf-WLz1w/s320/gm_flatgrass0001small.jpg" alt="" id="BLOGGER_PHOTO_ID_5372797707374984274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The early computers (Most of these have no names). My early attempts at computers (though they were really just slightly cooler calculators). I have around 15 computers or so, but these two were really the start. The second one uses a cartridge system, while the first non swappable ram. (Pretty old)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NnLonC7pp90/SpAET5Yr6tI/AAAAAAAAACI/ro8Yn9FDyW8/s1600-h/gm_construct0000.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/_NnLonC7pp90/SpAET5Yr6tI/AAAAAAAAACI/ro8Yn9FDyW8/s320/gm_construct0000.jpg" alt="" id="BLOGGER_PHOTO_ID_5372799095321389778" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NnLonC7pp90/SpADsWulxRI/AAAAAAAAACA/1nBhzg9JMYM/s1600-h/gm_construct0013.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_NnLonC7pp90/SpADsWulxRI/AAAAAAAAACA/1nBhzg9JMYM/s320/gm_construct0013.jpg" alt="" id="BLOGGER_PHOTO_ID_5372798416003122450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Binary cartridge loader (for use with all computers after TCPU2.0 up to Blueline v1.3).&lt;br /&gt;Bulky, slow, but I love it. Reads a long row of bricks and converts their colors to data until it reaches the stop point (red). I think I did maths on this before that show that 1MB of memory in this system would be something like 4 miles long of bricks. Totally impractical now-a-days, but this was the only way I could think of to save programs over dupe. (Pretty old)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/SpAGiXRgmVI/AAAAAAAAACY/F7hZup05kmM/s1600-h/gm_construct0027.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/SpAGiXRgmVI/AAAAAAAAACY/F7hZup05kmM/s320/gm_construct0027.jpg" alt="" id="BLOGGER_PHOTO_ID_5372801542885775698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;BlueLine computer. It really changed shapes over it's development. From a few scattered console screens and E1 chips, to a mammoth computer room, to a washing machine-esk box) It was the first computer I really put a lot of effort into in Gmod. I actaully used it for a lot of things too.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NnLonC7pp90/SpAI54RoqMI/AAAAAAAAACg/eLuzcaS7dvM/s1600-h/gm_construct0008.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_NnLonC7pp90/SpAI54RoqMI/AAAAAAAAACg/eLuzcaS7dvM/s320/gm_construct0008.jpg" alt="" id="BLOGGER_PHOTO_ID_5372804145904920770" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NnLonC7pp90/SpAGNcud-tI/AAAAAAAAACQ/Izi-B7XfF3U/s1600-h/gm_flatgrass0022.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 261px;" src="http://1.bp.blogspot.com/_NnLonC7pp90/SpAGNcud-tI/AAAAAAAAACQ/Izi-B7XfF3U/s320/gm_flatgrass0022.jpg" alt="" id="BLOGGER_PHOTO_ID_5372801183572163282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Blueline Box robot. The rebuild I talked about up there.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NnLonC7pp90/SpAKa325iZI/AAAAAAAAACo/jV5Hk-yPHPE/s1600-h/gm_wireconstruct_rc0019maoll.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_NnLonC7pp90/SpAKa325iZI/AAAAAAAAACo/jV5Hk-yPHPE/s320/gm_wireconstruct_rc0019maoll.jpg" alt="" id="BLOGGER_PHOTO_ID_5372805812240091538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And to finish this post for now, Miya. First computer I made with E2. This was before anything like XWL:writeString so the E2 has to manually do everything. Which means that the chip is over 700 lines long. I can't spawn it anymore with out disabling the preformance caps (hense the red chip). Took about a week to design, 3 days to build/code/debug). It was a lot of fun to build. (made September-November 2008, so not that old). &lt;span style="font-weight: bold;"&gt;I no longer work or support any of the computers listed in this post btw.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NnLonC7pp90/SpALtVfh_YI/AAAAAAAAACw/ts172Adh0cw/s1600-h/gm_construct0009.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_NnLonC7pp90/SpALtVfh_YI/AAAAAAAAACw/ts172Adh0cw/s320/gm_construct0009.jpg" alt="" id="BLOGGER_PHOTO_ID_5372807228944416130" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NnLonC7pp90/SpAL7GvlcTI/AAAAAAAAAC4/sAxAGb7wGF8/s1600-h/gm_construct0010.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_NnLonC7pp90/SpAL7GvlcTI/AAAAAAAAAC4/sAxAGb7wGF8/s320/gm_construct0010.jpg" alt="" id="BLOGGER_PHOTO_ID_5372807465503387954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Anyways, that's all for now. Time for lunch...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-5974713164215018936?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/5974713164215018936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2009/08/blast-from-past.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/5974713164215018936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/5974713164215018936'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2009/08/blast-from-past.html' title='Blast from the past'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_NnLonC7pp90/So_93XCVbFI/AAAAAAAAAA4/kH-xNnc3TrM/s72-c/gm_construct0028.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6507766381695167363.post-4504301678722630272</id><published>2009-08-22T07:06:00.001-07:00</published><updated>2009-08-22T07:07:08.732-07:00</updated><title type='text'>test post</title><content type='html'>SOO here's my log. Pretty much just to keep my ideas and contraptions in order.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6507766381695167363-4504301678722630272?l=toastslog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://toastslog.blogspot.com/feeds/4504301678722630272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://toastslog.blogspot.com/2009/08/test-post.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/4504301678722630272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6507766381695167363/posts/default/4504301678722630272'/><link rel='alternate' type='text/html' href='http://toastslog.blogspot.com/2009/08/test-post.html' title='test post'/><author><name>HalfBurntToast</name><uri>http://www.blogger.com/profile/07237909066807545077</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NnLonC7pp90/S_qzL87EY8I/AAAAAAAAAHM/8UlxTvJnJ1w/S220/40-62.jpg'/></author><thr:total>1</thr:total></entry></feed>
